Post by Darfix on Aug 25, 2008 12:29:05 GMT -5
Alright, I'm just going to drum out the basics of what's going on, the rest we can sort of talk about to see what we're going to do.
Firstly, I will list the basic rules of the RP so as to not create confusion and spoilers right off the bat.
1) Each person is allowed to have one, and only one Cylon sleeper agent character. This is NOT to be announced in the profile or to anyone outside of the RP. This way, when you decide to have your Cylon sleeper agent activate, we'll all shit ourselves and be like, "OMG my character had sexual relations with that character!" or "OMG my character would have given his/her life for that character!" Part of what makes Battlestar Galactica so fun is no one knows who is actually a Cylon. Don't even tell me who your Cylon character is, if you even have one.
2) With that said, to have a Cylon character you need to play at least two Non-Cylon characters as well. I'm going to start the RP with a maximum of 12 Cylon characters (that are unknown), meaning once the twelfth is revealed, all other characters that were intended to be Cylons actually are not, and should not be "switched on" into Cylon mode because they're actually not Cylons. This allows for the Cylon thing to be a mystery for all of us and adds to the suspense. I might change the number from 12 in the future, in fact, this is more likely to happen than not to happen.
3) The profile template states a "Colonial Rank" for characters. Navy/Fleet characters are to use the Navy/Fleet ranks and Marines are to use Marine ranks (but high ranking Marines can used Commissioned Officer Ranks up to Major). I will not have 15 Colonels running around and only 2 Lieutenants, so be reasonable when picking your character's rank and what he/she does on the ship. With that said, if you need help choosing a rank, just ask
4) Each military ship will need a CO (Commanding Officer) and an XO (Executive Officer), the CO should be the highest rank on that ship (unless he/she is indisposed) and the XO should be the second highest rank (unless indisposed). The CO's orders are the law on a military ship and the XO is second only to the CO. However, power struggles can occur and if a CO does perform poorly or make a bad call, the XO and other officers can always relieve the CO (usually done with Marine help if the CO refuses to stand down) and there is always the chance of mutiny. However this is to be done exceptionally sparingly. Civilian characters should not use the Colonial Rank part of the profile and replace it with "N/A" followed by something in parentheses if the character is an important civilian, such as (President of the Colonies) or (Vice President of the Colonies).
4.5) On top of needing a CO and an XO, each military vessel will also need the following. If the military vessel is a Battlestar or any other that carriers Vipers, it will need a CAG (Command Air Group), who is to be the head of the Viper squadron. An aircraft carrying vessel will also need a Deck Chief, who commands the other "knuckle draggers", repairs Vipers and Raptors, and makes sure the planes are in the launch tubes. Carriers also need an LSO (Landing Signal Officer) who is in charge of seeing to the landing and launching of any vessel on the ship. Any military ship will also need a Master-at-Arms to handle the security of the ship in general and security of the weapons lockers. Vipers are single pilot planes but Raptors need at least a pilot and an ECO (Electronic Countermeasures Officer) to watch the Draidus, launch countermeasures, and handle the ship's other electronics. A ship's CIC (Combat Information Center) will need a Tactical Officer to handle a lot of the complex equipment and communications as well as one or two Navigation Officers to handle travel and assist the Tactical Officer with FTL (Faster Than Light) jumps. Most military ships should also have a CMO (Chief Medical Officer) to handle and coordinate sick bay and the other medical staff.
5) Only animals and the occasional "hybrid" or mix are allowed in the RP. Jintonic is an exception as one of his characters is a human/dog mix. I will only allow one such mix per player, and said player must have at least two other characters for me to allow a mix. Dragons and other mythical beasts are not allowed. If it currently can be found on Earth or has been found on Earth in the recent past, it'll be allowed. However, if you're using extinct species, keep that in mind and don't spam the RP with a dozen Dodos or Thylacines. I will not enforce a limit on extinct animals yet but if it becomes a problem I will. I also reserve the right to disallow any characters into the RP based on their profile, but will tell you what is wrong so you can fix it.
That's all I have as far as rules go for the time being. I would like to hear other peoples' thoughts in including the Quorum of Twelve into the RP. This is a government seat where a member of each colony represents their colony when discussing political issues with the president.
With that being said, I plan to act as "GM" of the RP, taking control of plot flow and all of the non-player character functions (though I do plan to have my own characters--of course--), this of course may change in the future, it all really depends on how the RP rolls out.
All important positions are to be confirmed by me first. If you want your character to be the CO/XO of a ship or the president of the colonies, you must first see me for approval. As the story unfolds all of these positions may change in the future. Also, your character, if designated the president, won't start out as president so keep that in mind.
Anything else? Please post here.
Firstly, I will list the basic rules of the RP so as to not create confusion and spoilers right off the bat.
1) Each person is allowed to have one, and only one Cylon sleeper agent character. This is NOT to be announced in the profile or to anyone outside of the RP. This way, when you decide to have your Cylon sleeper agent activate, we'll all shit ourselves and be like, "OMG my character had sexual relations with that character!" or "OMG my character would have given his/her life for that character!" Part of what makes Battlestar Galactica so fun is no one knows who is actually a Cylon. Don't even tell me who your Cylon character is, if you even have one.
2) With that said, to have a Cylon character you need to play at least two Non-Cylon characters as well. I'm going to start the RP with a maximum of 12 Cylon characters (that are unknown), meaning once the twelfth is revealed, all other characters that were intended to be Cylons actually are not, and should not be "switched on" into Cylon mode because they're actually not Cylons. This allows for the Cylon thing to be a mystery for all of us and adds to the suspense. I might change the number from 12 in the future, in fact, this is more likely to happen than not to happen.
3) The profile template states a "Colonial Rank" for characters. Navy/Fleet characters are to use the Navy/Fleet ranks and Marines are to use Marine ranks (but high ranking Marines can used Commissioned Officer Ranks up to Major). I will not have 15 Colonels running around and only 2 Lieutenants, so be reasonable when picking your character's rank and what he/she does on the ship. With that said, if you need help choosing a rank, just ask
4) Each military ship will need a CO (Commanding Officer) and an XO (Executive Officer), the CO should be the highest rank on that ship (unless he/she is indisposed) and the XO should be the second highest rank (unless indisposed). The CO's orders are the law on a military ship and the XO is second only to the CO. However, power struggles can occur and if a CO does perform poorly or make a bad call, the XO and other officers can always relieve the CO (usually done with Marine help if the CO refuses to stand down) and there is always the chance of mutiny. However this is to be done exceptionally sparingly. Civilian characters should not use the Colonial Rank part of the profile and replace it with "N/A" followed by something in parentheses if the character is an important civilian, such as (President of the Colonies) or (Vice President of the Colonies).
4.5) On top of needing a CO and an XO, each military vessel will also need the following. If the military vessel is a Battlestar or any other that carriers Vipers, it will need a CAG (Command Air Group), who is to be the head of the Viper squadron. An aircraft carrying vessel will also need a Deck Chief, who commands the other "knuckle draggers", repairs Vipers and Raptors, and makes sure the planes are in the launch tubes. Carriers also need an LSO (Landing Signal Officer) who is in charge of seeing to the landing and launching of any vessel on the ship. Any military ship will also need a Master-at-Arms to handle the security of the ship in general and security of the weapons lockers. Vipers are single pilot planes but Raptors need at least a pilot and an ECO (Electronic Countermeasures Officer) to watch the Draidus, launch countermeasures, and handle the ship's other electronics. A ship's CIC (Combat Information Center) will need a Tactical Officer to handle a lot of the complex equipment and communications as well as one or two Navigation Officers to handle travel and assist the Tactical Officer with FTL (Faster Than Light) jumps. Most military ships should also have a CMO (Chief Medical Officer) to handle and coordinate sick bay and the other medical staff.
5) Only animals and the occasional "hybrid" or mix are allowed in the RP. Jintonic is an exception as one of his characters is a human/dog mix. I will only allow one such mix per player, and said player must have at least two other characters for me to allow a mix. Dragons and other mythical beasts are not allowed. If it currently can be found on Earth or has been found on Earth in the recent past, it'll be allowed. However, if you're using extinct species, keep that in mind and don't spam the RP with a dozen Dodos or Thylacines. I will not enforce a limit on extinct animals yet but if it becomes a problem I will. I also reserve the right to disallow any characters into the RP based on their profile, but will tell you what is wrong so you can fix it.
That's all I have as far as rules go for the time being. I would like to hear other peoples' thoughts in including the Quorum of Twelve into the RP. This is a government seat where a member of each colony represents their colony when discussing political issues with the president.
With that being said, I plan to act as "GM" of the RP, taking control of plot flow and all of the non-player character functions (though I do plan to have my own characters--of course--), this of course may change in the future, it all really depends on how the RP rolls out.
All important positions are to be confirmed by me first. If you want your character to be the CO/XO of a ship or the president of the colonies, you must first see me for approval. As the story unfolds all of these positions may change in the future. Also, your character, if designated the president, won't start out as president so keep that in mind.
Anything else? Please post here.